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Stylized Salmon Nigiri Sushi - Unreal Engine

A simple delicious food to practise my stylized skill. All textures were procedurally generated in Substance Painter, no hand painted texture (not good at it tho), no highpoly baked. Took me 2 days to make, rendered in Unreal Engine 4 with HDRI and RTX on.

Feel free to leave some feedback! I'll study this style more.

New Lighting

New Lighting

New Lighting

New Lighting

New Lighting

New Lighting

18k polygons, wasabi and rice have tessellation enabled

18k polygons, wasabi and rice have tessellation enabled