This project is my very first opportunity to handle the complete vehicle production pipeline covering the exterior, engine, and UV mapping, all the way through to texturing and livery design.
The first vehicle I created was the Renault Sport Clio RS RX for DiRT Rally 2.0.
Through this experience, I gained a solid understanding of the hard surface modeling workflows required to achieve AAA game quality standards.
Thank you to my lead Fajar Imami that mentor me from early phase of this production to final setup.